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Feedback PassivateInput should be called DeactivateInput

Discussion in 'Input System' started by Awarisu, Sep 17, 2019.

  1. Awarisu

    Awarisu

    Joined:
    May 6, 2019
    Posts:
    215
    Virtually all other software ever created uses the word "deactivate" for this. Passivation is a chemical process involving coating one material with another. There are enough instances of US/UK English being mixed, lack of a consistent naming convention, other quirks, etc. across the Unity API, please don't keep adding to the pile by also using weird naming.
     
    JvanE, salmelo, illinar and 2 others like this.
  2. Awarisu

    Awarisu

    Joined:
    May 6, 2019
    Posts:
    215
    Bump, it's still not too late to fix this before the new input system is released
     
    illinar likes this.