I have a UI where there is a ScrollRect. Inside the ScrollRect are individual items with their own handler for drag events. The problem is that only one drag handler gets called, the first one that the raycast hits. If I click on an item, its handler is called but the ScrollRect's handler does not. If I click between the items, then the ScrollRect's handler gets called. Is there a convenient way allow the event to pass through to the next object in the raycast?