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Question ParticleSystem has 1 frame glitch randomly on simulator or some android devices.

Discussion in 'General Graphics' started by liudibo_unity, Jan 15, 2023.

  1. liudibo_unity

    liudibo_unity

    Joined:
    Jun 9, 2022
    Posts:
    5
    This is the game I developed these days, kind of TD game. I use partical system (mesh mode) to show destory effect of enemies. Here are three frame images captured continuesly, obviously the middle one is not correct. The mesh I used is a simple polyhedron, and the shader used is attached below.

    闪屏帧对比.jpg

    In order to avoid this wired effect, I try to use billboard mode with the built-in shader: Mobile/Particles/Alpha blended. The problem is still there but not so often:

    闪屏帧对比2.jpg

    I'm realy new in unity especially graphics part. I have no idea why this happens. There are still many other particle effects in the game with no problem. Really need your helps!
     

    Attached Files:

    dongch007 likes this.
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    What Unity version are you using?
     
  3. liudibo_unity

    liudibo_unity

    Joined:
    Jun 9, 2022
    Posts:
    5
    Thanks for reply.

    My unity version is: 2021.3.6f1.397
    upload_2023-1-17_10-35-44.png
     
  4. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
  5. liudibo_unity

    liudibo_unity

    Joined:
    Jun 9, 2022
    Posts:
    5
    Sounds great!

    But I'm not using render texture in the game... whatever, hope the bug will be killed asap.