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ParticleSystem.GetParticles and tImeline

Discussion in 'Timeline' started by paradizIsCool, May 18, 2020.

  1. paradizIsCool

    paradizIsCool

    Joined:
    Jul 10, 2014
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    178
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    I'm not sure. Timeline uses the Simulate method on particle systems to keep them synced to timeline, so I'd suspect it has something to do with that.

    If you don't need the particle system to be in perfect sync with timeline, or to see the preview in edit mode, try using an activation track instead with the particle system set to play on awake. The should remove all restrictions enforced by timeline and give you full scripting control.
     
  3. paradizIsCool

    paradizIsCool

    Joined:
    Jul 10, 2014
    Posts:
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    Yes, I've finally made like that, but it's a little bit frustrating for our artists, they eyes shinned with particles timeline at the beginning :)