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ParticleSystem AutoRandomSeed AssetBundle hash.

Discussion in 'Asset Bundles' started by yuewahchan, Oct 11, 2018.

  1. yuewahchan

    yuewahchan

    Joined:
    Jul 2, 2012
    Posts:
    309
    In Unity 5.6.x, Unity 2017.x
    When I build AssetBundle contains prefab with ParticleSystem.AutoRandomSeed enabled (default), its randomSeed will be changed, thus resulting bundle hash is changed too.