Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct here to familiarize yourself with the rules and how to post constructively.

  2. Unity 2022.1 is now available as the latest Tech release.
    Dismiss Notice

[Particles] Timing and complex Particle animation

Discussion in 'General Graphics' started by Darkness-Seeker, Oct 3, 2016.

  1. Darkness-Seeker


    Jun 18, 2016
    Good evening, everyone!

    I have been a few weeks working on the Shuriken's Particle System within Unity, making a lot of stuff (like healing / save points, effects for scenery and a few more) But now I would like to begin to research for dynamic and more complex animations for my particles.

    What I am looking for, are things like this:

    I have seen people in the Asset store timing and making these animations using a lots of particle systems, scripts, delays inside the particle's configuration, and more. I have been trying to find tutorials and videos of this manner, but I have not find anything related to this.

    Any initial direction for creating complex Particles Systems?
    PD: Sorry for my bad english, in case I couldn't explain myself.
  2. bgolus


    Dec 7, 2012
    The key is those aren't just particle systems. They have custom models, and shaders, and most importantly are driven by animations. You can select an object and open up the animation window and start animating just about anything inside Unity. Unfortunately it's a kind of labor intensive workflow though as Unity doesn't sync particle playback with the animation so the only way to really preview what you're doing is in play mode.
  3. Torbach78


    Aug 10, 2013
    deconstructing assets on the store is a good way to learn; however many are not intended for mobile hardware limitations in the scope of an ambitious project. furthermore assets may be created in software packages outside of unity such as Photoshop, Maya/MAX Houdini or PopcornFX and can require sophisticated technical artist direction such as CGrgaphics shaders and post-process techniques

    There is a VFX forum you can go to (english) that is brand new and caters to FX artists
    Last edited: Oct 3, 2016
    theANMATOR2b likes this.