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Particles Rotation, Following Head Rotation in VR.

Discussion in 'VR' started by BKprod, Apr 3, 2019.

  1. BKprod

    BKprod

    Joined:
    Sep 19, 2014
    Posts:
    21
    Hi there :D
    The title says pretty much everything.
    It's quite a common problem in VR, billboarded particles follow head rolling.

    There are many topics about this subject :
    https://forum.unity.com/threads/particles-in-vr-behave-strangely-with-head-movements.549463/
    https://forum.unity.com/threads/billboards-in-vr-and-particles.364133/
    https://forum.unity.com/threads/camera-facing-billboards-for-vr.453807/

    I'm using Unity 2018.3.11.f1, and the issue is still there, I've tried many settings and I can't manage to have decent results.

    Unchecking "Allow Roll" does not resolve the problem. The billboards now rotate on the pitch axis.
    (I tried this combined to every Render Alignment settings).

    Also having the Render Mode set to Mesh is not an option.
    I know I'll have to use some crossed-planes mesh and a shader that increase opacity depending of the view direction, but I'm clearly not good enough with shaders to do that.

    Is there any way this issue can be resolved with my current Unity version ?
     
  2. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,967
    Report it as a bug as this is definately a bug.
     
  3. andersen19

    andersen19

    Joined:
    Aug 8, 2019
    Posts:
    2
    Is this still a thing, I'm using VR and turned off the Allow Roll in Unity 2019.2.2f1 and it doesn't work.
     
  4. ReallyRad

    ReallyRad

    Joined:
    Dec 19, 2018
    Posts:
    3
    It's still a thing in 2023? How come!