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Particles path system (up to 10000 particles without GPU optimization)

Discussion in 'Works In Progress - Archive' started by lcambiaghi, Feb 3, 2014.

  1. lcambiaghi

    lcambiaghi

    Joined:
    Sep 27, 2012
    Posts:
    41
    All the elements follow a default closed path based on a spline assigned by code or by interface with editable parameters (path Turbulence, path Translation, path Rotation, path Scale). Every particle can follow a different path and it can be edited runtime. When you draw a new path (by moving mouse + left mouse button pressed) particles (or prefab clones) leave their default behavior and start to move harmonically and like a group toward the new path. Once particles or clones have completed the new path they will return to move on place with their default (or edited) path.

     
  2. Czar-Man

    Czar-Man

    Joined:
    May 10, 2013
    Posts:
    20
    That's super cool! I've been looking for a similar system that can use 3D models as particles. Is there, perhaps, anything on the Asset Store available?
     
  3. unit_dev123

    unit_dev123

    Joined:
    Feb 10, 2020
    Posts:
    989
    how? this is amazing!