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Particles Not Facing Camera Bug.

Discussion in 'General Graphics' started by DDNA, Nov 27, 2017.

  1. DDNA

    DDNA

    Joined:
    Oct 15, 2013
    Posts:
    116
    I keep getting particles that look like this. Where they are not facing the camera.



    This is how it looks in the editor (paused at the same frame)



    Here you can see the smoke is set to billboard.



    The odd thing is that this is happening for most of the particle effects in the game. i.e. you can see the fire doing the same things. I thought this might have something to do with running int he editor but I get this in release builds too.

    Any ideas what would cause this?

    Thanks
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,291
    Can you share an example project?
    Is this something new that has happened since upgrading to a different Unity version?
    What version are you using?
     
  3. DDNA

    DDNA

    Joined:
    Oct 15, 2013
    Posts:
    116
    I isolated the problem down to the Dynamic Decals package from the Asset Store version 2.0.2, when I upgraded to 2.0.3 this went away. As soon as a decal appeared on the screen this happened. It seems to have deeply disrupted the particle system. I may by worth investigating why two unrelated systems would malfunction like this. But for right now I am fine.
     
    karl_jones likes this.
  4. DidierAubin

    DidierAubin

    Joined:
    Nov 28, 2017
    Posts:
    9
    I think the layout does not look good for some reasons o_O