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Particles follow camera view argh!

Discussion in 'Getting Started' started by brucekoken, Feb 19, 2019.

  1. brucekoken

    brucekoken

    Joined:
    Feb 18, 2019
    Posts:
    6
    So sorry guys. I just posted this 20 minutes ago but accidentally put no thread title other than a 'C'. (Maybe administrator can just remove that other one?)

    Pretty sure this is a simple rookie oversight. I'm working with the particle system and developing a water stream for a water faucet. I'm well on my way. However, when I use the scroll wheel on my mouse to move camera view left right or up down, the view of the particle system unit moves with the camera instead of staying fixed. (transform values remain the same). BUT, when I rotate it with right mouse, the view stays fixed. Frustrating. Any solutions?

    I've read some vague comments that it might be a setting in the renderer panel but that doesn't seem to make sense. Who knows? By the way, I'm using the prefab from the water effects plug I found in the asset store. Also, I've tried changing simulation space from world to local and vice versa. No luck.

    Thanks
     
  2. brucekoken

    brucekoken

    Joined:
    Feb 18, 2019
    Posts:
    6
    figured it out. simple matter of resetting transform coords