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Particles fade

Discussion in 'Animation' started by andersdk98, Oct 15, 2015.

  1. andersdk98

    andersdk98

    Joined:
    Feb 3, 2015
    Posts:
    11
    Hey!

    So I have this ball rolling on a ground, and it has to roll in a coin.
    Right now there is particles moving around the coin, but when i roll my ball into the coin, the particles dissapear immediately, it would be nice if they faded out in 1 or 2 sec after the ball hits the coin..

    I have no idea what to do.

    - Anders.
     
  2. andersdk98

    andersdk98

    Joined:
    Feb 3, 2015
    Posts:
    11
    No one :(?
     
  3. SpookyCat

    SpookyCat

    Joined:
    Jan 25, 2010
    Posts:
    3,689
  4. andersdk98

    andersdk98

    Joined:
    Feb 3, 2015
    Posts:
    11
  5. andersdk98

    andersdk98

    Joined:
    Feb 3, 2015
    Posts:
    11
    But I think the problem is I only know how to loop the particles or set an certain amount of duration on it.
    I want the particles to fade out 2 seconds after the ball hits the coin.
     
  6. andersdk98

    andersdk98

    Joined:
    Feb 3, 2015
    Posts:
    11
    Please anyone, I really need help.
    I've been stuck with this problem for 2 days now :(( <3
     
  7. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,850
    Use a sub emitter and the oncollision event to spawn the sub particles, make those ones fade out after 2 seconds.