I have an object named AvioObject and two particle elements (tagged PSmoke and PSBurning) as children of that object. I can normally grab them and manipulate with them but when I shut down one the other shuts downs also! So I do something like this first I get one particle emitter and start it (and also in the game I can see it started for a second..) var burningParticlesObj = gameObject.FindWithTag("PSBurning"); var pBEmitter = burningParticlesObj.GetComponent(ParticleEmitter); pBEmitter.emit = true; and then I close the other var smokeParticlesObj = GameObject.FindWithTag("PSSmoke"); var pEmitter = smokeParticlesObj.GetComponent(ParticleEmitter); pEmitter.emit = false; but it shuts down the previous one too! Am I missing something here? Thank you.
I think you're right about this - please can you report it as a bug? As a workaround, have you tried disabling the object to which the emitter is attached as a way to turn it off?