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Resolved Particles and character animations

Discussion in 'Animation' started by witch_d0c, Nov 7, 2021.

  1. witch_d0c

    witch_d0c

    Joined:
    Sep 17, 2021
    Posts:
    3
    Im very new to unity and C#. Im having issues getting my prefab to spawn at the Spawnpoint Object. It's a flamethrower spell and the only way i cant get it to work right is by placing it in the scene manully and letting it play on awake. Whenever i try to go through scripting to get it to play at the right point in the animation it just spawns on the ground and nothing comes out. i have the prefab set to the spawnpoint location but that doesnt help either. Screenshot 2021-11-06 183210.png Screenshot 2021-11-06 182412.png Screenshot 2021-11-06 182730.png Screenshot 2021-11-06 182812.png Screenshot 2021-11-06 182916.png
     
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