Hello, I recently upgraded my project to Unity version 2019.3.0a5 and my HDRP packages to 6.7.1. I also added the VFX Graph 6.7.1 package to my project when updating. Pretty much the reason for updating everything was that I wanted to work with the VFX Graph, and my outdated Unity and Pipeline wasn't playing nice with it. Everything works fine, until I noticed that any Particle System that has a light enabled will cause a gray screen and immense lag if on screen. (VFX Graphs have had no problems, just the older Shuriken particle systems) I've had to disable all of the lights on my particle systems, which is not ideal. Any ideas on what's causing this?