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Particle System World Collision - Can They Be Moved?

Discussion in 'Scripting' started by sgoodrow, Feb 17, 2016.

  1. sgoodrow

    sgoodrow

    Joined:
    Sep 28, 2012
    Posts:
    150
    I've been trying to use pooled particles with world collision enabled on "Medium" and "Low" and have had mixed results. From what I've read, these two collision modes voxelize the colliders at some point to optimize the raycasts.

    Is it possible to rebuild this cache so that I can reuse the particle systems or move them? Or does this happen already and I am missing something else?