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Particle system won't play no matter what

Discussion in 'Editor & General Support' started by dogboydog, May 17, 2015.

  1. dogboydog

    dogboydog

    Joined:
    Nov 23, 2012
    Posts:
    53
    Hi,

    I have a particle system in my main menu, with the following settings:

    http://i.imgur.com/c63CZtH.png?1

    Notice Play On Awake is checked. When I press play in the scene, I see a few particles rendered if I check Prewarm, but no new ones ever spawn and they never move.

    I even tried a script on another object with this ParticleSystem dragged onto the myParticleSystem slot :


    Code (csharp):
    1. ...
    2. void Start ()
    3. {
    4.   if (myParticleSystem.isPlaying)
    5.   {
    6.   myParticleSystem.Play();
    7.   }
    8.   myParticleSystem.enableEmission = true;
    9.  
    10.   if (myParticleSystem == null)
    11.   {
    12.   Debug.Log("PS is null");
    13.   }
    14.  
    15.    }
    16. ...
    Any ideas on why this won't play? Thank you
     
  2. dogboydog

    dogboydog

    Joined:
    Nov 23, 2012
    Posts:
    53
    Bump, still looking for any insight on this