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Particle System with alpha texture shape not working on mobile

Discussion in 'General Graphics' started by Aupuma, Jun 28, 2018.

  1. Aupuma

    Aupuma

    Joined:
    Feb 15, 2017
    Posts:
    41
    Hi, I'm trying to make a particle system that emits particles from the visible parts of a texture. It works nice on PC, using as Shape a rectangle, my texture and Alpha as clip channel. However when building the game on mobile it isn't visible or it emits only some particles in a vertical parallel line. Does somebody what is happening?

    The particle system:
    particlesTexture.gif
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,846
    Does the texture have read/write enabled?
     
    Aupuma and richardkettlewell like this.
  3. Aupuma

    Aupuma

    Joined:
    Feb 15, 2017
    Posts:
    41
    It was that!! Thank you so much! :):)
     
    karl_jones and richardkettlewell like this.
  4. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,240
    FYI we have recently added an error message for this situation, but I'm not sure if it's been released in a patch yet.
     
    karl_jones likes this.
  5. Lev

    Lev

    Joined:
    Oct 12, 2012
    Posts:
    3
    wunderful :),
    is that possible with unity 2017.2?
     
  6. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,240
    No, the feature was added in 2018.1