Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question Particle System shows as pink in Addressable bundle build

Discussion in 'Addressables' started by denlee0710, Jun 17, 2021.

  1. denlee0710

    denlee0710

    Joined:
    Mar 9, 2015
    Posts:
    36
    Hello,

    In this example, I have a particle system gameobject prefab that is directly referenced by a scriptable object. The scriptable object is placed in a addressable bundle.

    When in play mode script "use existing build" (after a full build of course), the scriptable object loads fine but the particle system gameobject, when instantiated, would show up as pink. This happens across many similar use cases.

    The particle systems are all using stock shaders included with Unity. There are also no dependency issues involved as those assets aren't used by anything else.

    Any idea how to solve this? Thanks!
     
  2. denlee0710

    denlee0710

    Joined:
    Mar 9, 2015
    Posts:
    36
    Bump, would appreciate any assisstance with this.
     
  3. Danila24ru

    Danila24ru

    Joined:
    Sep 21, 2012
    Posts:
    17
    It's normal. Bundles platform dependent. If your project currently Android platform, shaders in Addressable Groups builded for Android. But when you run from editor you see Pink objects.