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Question Particle System - Shaking Problem

Discussion in 'General Graphics' started by Cato11, Oct 22, 2022.

  1. Cato11

    Cato11

    Joined:
    Jan 5, 2021
    Posts:
    233
    I've made a particle system which shows some particles exploding, using texture sheet animation. I am seeing a problem though where the effect is shaking:

    ezgif-1-dcbc239a15.gif

    Could someone please advise how I can fix this? I thought it might be due to the sprites in the sprite sheet not being aligned, so I have tried to centre these in each grid box, as you can see attached. But either way, it is a particle effect hence the particles need to move around, so they can't really be centred in the sheet regardless.

    I configured the particle system to use a spherical shape with burst emission. I've tried tinkering around with all sorts of parameters within the particle system modules, but I just can't seem to eliminate this shaking. Any help would be really appreciated!
     

    Attached Files:

  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,281
    That’s odd - is the GameObject transform shaking?
     
  3. Torbach78

    Torbach78

    Joined:
    Aug 10, 2013
    Posts:
    296
    artFix.gif
    it's the sprite sheet; The art creation lacked alignment

    scrub time and you can deduce it is art related
     
  4. Cato11

    Cato11

    Joined:
    Jan 5, 2021
    Posts:
    233
    No the transform is not shaking, I suspected it might be the sheet. Thanks for confirming that, I will try to improve the alignment.