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Unity Particle System Ringbuffer demo

Discussion in 'Particle System Previews' started by karl_jones, Sep 5, 2019.

  1. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    6,220
    We are sharing our demo for the recent Ringbuffer feature that was released in 2018.3.

    It demonstrates how a simple footsteps effect can be created using the 3 different Ringbuffer modes.

    Open the scene, press play and click on one of the cubes to select it, then click anywhere to have the cube move and create the footsteps. This project supports 2018.4+
    footsteps.gif
     

    Attached Files:

    Last edited: Sep 5, 2019
    Arther12, TerraUnity, Novack and 4 others like this.
  2. slimshader

    slimshader

    Joined:
    Jun 11, 2013
    Posts:
    174
    Project version is "2020.1.0a3" ;)
     
  3. slimshader

    slimshader

    Joined:
    Jun 11, 2013
    Posts:
    174
    Unable to load with Unity 2018.4 due to: "Project has invalid dependencies" com.unity.modules.androidjni and com.unity.ugui
     
  4. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    6,220
    Let me try that again :(
    I opened the project in 2020 by mistake and it upgraded it.
     
    slimshader likes this.
  5. konsic

    konsic

    Joined:
    Oct 19, 2015
    Posts:
    995
    There is already 2020? :confused:
     
    NeatWolf likes this.
  6. slimshader

    slimshader

    Joined:
    Jun 11, 2013
    Posts:
    174
    Apparently :D
     
  7. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    6,220
    Ok lets try that again.
    We branched 2019.1 a few weeks ago so internally our trunk version is 2020 ;)
     

    Attached Files:

    Novack and Ony like this.
  8. slimshader

    slimshader

    Joined:
    Jun 11, 2013
    Posts:
    174
    Works like a charm in 2018.4.8f1
     
    richardkettlewell and karl_jones like this.
  9. TaylorCaudle

    TaylorCaudle

    Joined:
    Feb 8, 2018
    Posts:
    128
    hey there- so i cant seem to get this to work with terrain colliders, it hovers a bit above the terrain. is this expected?
     
  10. Rafaelski

    Rafaelski

    Joined:
    May 1, 2019
    Posts:
    10
    Many thanks!!! <3
     
  11. 2pa

    2pa

    Joined:
    Nov 8, 2013
    Posts:
    5
    thx, a lot :)
     
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