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Particle System Particles Don't Follow Rotation

Discussion in 'Scripting' started by DRRosen3, Dec 16, 2015.

  1. DRRosen3

    DRRosen3

    Joined:
    Jan 30, 2014
    Posts:
    683
    Using version 5.2.3f... I have a HeadLookController script that finds a Vector3 to rotate my models head bone to look at. I have a Particle System on a child GameObject of the head bone. The Particle System is set to emit in World Space. However, during runtime, as the head rotates, the child GameObject rotates with it, but the particles that are emitted don't emit from the new rotated forward Vector. Is this a bug?

    Adding some visuals.

    This is the ParticleSystem the way I set it up.


    This is during runtime. As you can see the GameObject and ParticleSystem rotates to follow the head, but the particles are still going in the default direction.
     
    Last edited: Dec 16, 2015
  2. addicus

    addicus

    Joined:
    Apr 6, 2014
    Posts:
    25
    I'm having a very similar issue, would be interested to hear any possible solutions to this. Thanks!
     
  3. DRRosen3

    DRRosen3

    Joined:
    Jan 30, 2014
    Posts:
    683
  4. Ironmax

    Ironmax

    Joined:
    May 12, 2015
    Posts:
    890
    I know this is a old thread, but for does who have issue with this, there is a bug in the renderer when you use streched Billboard then nothing is rotating..
     
  5. KelsoMRK

    KelsoMRK

    Joined:
    Jul 18, 2010
    Posts:
    5,539
    Did you log a bug report with Unity?
     
  6. Ironmax

    Ironmax

    Joined:
    May 12, 2015
    Posts:
    890
    if i get time i report a few.