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Question Particle System on Oculus Hands doesn't inherit velocity

Discussion in 'VR' started by Oasis-Hurler, Nov 21, 2023.

  1. Oasis-Hurler

    Oasis-Hurler

    Joined:
    Jul 7, 2014
    Posts:
    8
    I have a particle system shooting energy from my player's hands / controllers.
    It looks awesome when they're not moving around.
    But when they use the joystick to walk around, it becomes obvious their velocity is not added to the particles'.

    I ticked on inherit velocity, but no such luck.
    Maybe it's because I have such a parented setup?
    Like the player is the parent of an OVRCameraRig, which is the parent of a OVRInteraction, which has hands, and then they have hand visuals and they have the particle systems...

    I tried diving in and figuring out how to add the player's rigidbody.velocity to each particle as it was created, but that seems impossibly complicated.

    I'd appreciate any wisdom, and or guidance as this is a main feature for my team's project.

    Thanks.

    P.S.
    I found a few threads similar to this, but I thought I'd just go ahead and show my exact scenario and give updates as I find a solution.