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Particle System not working as it should

Discussion in 'General Graphics' started by bogdanTNT, Apr 25, 2020.

  1. bogdanTNT

    bogdanTNT

    Joined:
    Oct 28, 2018
    Posts:
    5
    I wanted to instantiate a lot of particle system in one go with a script. And by a lot I mean like 5-6/s well under the braking threshold. But it looks weird. Do you know why the Instantiated one is not working as well as the normal ones placed in the scene? And in the built version of the game they don't appear at all. This is a link to my problem


    PS: The particle system has a autodestroy script but I don't that is the problem.