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Particle System, Mesh Render Mode

Discussion in 'Getting Started' started by JJ_FX, Mar 12, 2019.

  1. JJ_FX

    JJ_FX

    Joined:
    Mar 19, 2015
    Posts:
    76
    Hi,

    So when I change Render Mode of Particle System to Mesh, all the particles are spawned in (0,0,0) no matter where my emitter is or what is the shape of the emitter. I can't change the scale or the velocity.

    I haven't used particles for a while, but I dont think thats how it should work, right? That looks like a bug... But I doubt they would release official version with screwed up particle systems

    Im using latest official release 2018.3.8f1
     
    Last edited: Mar 12, 2019
  2. JJ_FX

    JJ_FX

    Joined:
    Mar 19, 2015
    Posts:
    76
    Aha, Ive found the problem. Im using Android build settings. When switching back to Windows it works as its supposed to.

    But that actually brings up another question. Can I use Mesh Render Mode of particles in Android?
     
  3. adamyasin441

    adamyasin441

    Joined:
    Nov 28, 2020
    Posts:
    1
    No. My app just crashes when using mesh particles, changed to billboard it's fine.
     
  4. flying_volcano_studio

    flying_volcano_studio

    Joined:
    Mar 15, 2022
    Posts:
    7
    Have you got any solution for this?