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Particle System logs error and lags

Discussion in 'Editor & General Support' started by VLukianenko, Jun 19, 2018.

  1. VLukianenko

    VLukianenko

    Joined:
    Mar 27, 2017
    Posts:
    30
    Hello, community!

    Having a bit of a trouble figuring out what should I do. I've creatted a particle system with sub-emitters, and it works fine, except it logs an error: "Sub-emitters must be children of the system that spawns them" even though all my sub-emitter are children to emitter objects: http://take.ms/snUHA

    And logging this error causes GC to make a lag spike when particles are playing: http://take.ms/cgaYX

    Aaand I have no idea what should I do - how to eliminate that log? Does anybody have any advice?
    I'm using Unity 2017.2.1f
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,619
    VLukianenko likes this.
  3. VLukianenko

    VLukianenko

    Joined:
    Mar 27, 2017
    Posts:
    30
    I see! Thanks.
     
  4. jchowdown-asla

    jchowdown-asla

    Joined:
    May 10, 2017
    Posts:
    26
    Do you have sub emitters listed more than once? I'm seeing this problem and we point to one emitter for both Collision and Death. wondering if that's what you saw.