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Bug Particle System Flash With Wrong Size And Position

Discussion in 'General Graphics' started by caogtaa, Aug 13, 2022.

  1. caogtaa

    caogtaa

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    We have some Particle Systems with Shape and Mesh Renderer module enabled.
    They flash on the screen sometimes, problem happend randomly and only last single frame.
    It seems like some of the mesh vertices are moved to infinite far away.


    I made a small demo scene to reproduce the issue.
    [What's In The Scene]
    1. Two particle systems with Renderer module enabled.
    Render mode set to Mesh.
    2. Two particle systems with Shape and Renderer modules enabled.
    Shape set to Mesh.
    Render mode set to billboard.
    3. World space canvas with some Text.
    4. All particle renderer use URP unlit shader. No custom shader involved.
    5. GPU instancing is disabled in materials and particle renderers.

    See attachment for scene package.

    [Full Video]
    Note 00:05. Sorry for the ugly looking :)


    [Captured Error Frame]


    [Unity Version]
    - 2021.3.6f1c1
    - 2021.3.7f1c1
    - 2020.3.37f1c1
    Not tested with other Unity versions

    [Devices]
    - Nox simulator latest version. https://www.yeshen.com/
    - Mumu simulator latest version. https://mumu.163.com/
    - HUAWEI Mate30E Pro
    - HUAWEI Mate20 HMA-AL00

    We have been working on this issue for weeks.
    Any help would be much appreciated!
     

    Attached Files:

    Last edited: Mar 17, 2023
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  2. richardkettlewell

    richardkettlewell

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    Can you submit a bug report with a repro project?
     
  3. caogtaa

    caogtaa

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    OK.
    Ticket ID is IN-13833.
     
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  4. caogtaa

    caogtaa

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    Hi @richardkettlewell,

    I find another bug has similar appearance (Reported in IN-13969), maybe it's caused by same reason.
    It's much easier to reproduce in Editor.

    For the origin issue, I tested replacing some Particle System with simple MeshFilter+MeshRenderer, and didn't reproduce the problem.
    But there are too much VFX made with Particle System's Mesh Renderer, we can't recreate all of them.

    If there is any workaround, please inform us.
    Thank you!
     
    Last edited: Aug 15, 2022
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  5. caogtaa

    caogtaa

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    Finally I find a way to workaround.

    For each ParticleSystem
    1. Change cull mode to Always Simulate
    2. Disable ParticleSystemRenderer module
    3. For each frame, call ParticleSystemRenderer.BakeMesh() (and BakeTrailsMesh if trail module enabled) to make a mesh snapshot, and assign the mesh snapshot to a MeshRenderer.

    Rendering ParticleSystem this way may be inefficient, but after playing with all the options I didn't find other solutions.
    Hope Unity may fix this issue in comming update.
     
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  6. Dominik-P

    Dominik-P

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    Hi @richardkettlewell,

    is there any update regarding the issue with particles? I have encountered it after upgrading from Unity 2020.3.30f1 to the Unity 2021.3 LTS version. The bug exists in standard (build-in) rendering pipeline as well.

    We have 100% repro, but only on one device: Samsung Galaxy S10 (Mali-G76 MP12) with OpenGL ES 3.0 Graphics API. I have tested multiple Unity versions: 2021.3.9f1, 2021.3.11f1, 2021.3.12f1
     
  7. richardkettlewell

    richardkettlewell

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    Hi, we are still investigating it.
     
  8. richardkettlewell

    richardkettlewell

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    @Podmuch Could you DM me with your repro project? QA are struggling to reproduce it with the bug report project that we have.
     
  9. llFlexford

    llFlexford

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    @richardkettlewell, We have the same problem with particles on built-in render system. But it's not only particles problem, I think it's cameras blending problem, because when we disable other camera without particles - particles camera work correctly.

    Didn't reproduced on builds with Unity: 2020.3.28f1
    Reproduced on builds with Unity: 2020.3.38f1, 2020.3.39f1, 2020.3.41f1, 2021.3.12f1

    Devices where we can reproduce this issue:
    - Samsung A51
    - Huawei P40 Lite
    - Huawei P30 Pro
    - Emulator "LDPlayer 9"

    Our issue example:
    - camera 1 render background particles(solid color)
    - camera 2 render shop item(depth only)
    - camera 3 render ui
    - sometimes we can see glitches(Link: see screenshots and video here(google disk))



    We can fix problem any of the ways:
    - downgrade Unity to 2020.3.28f1
    - disable all particles on camera 1
    - disable particles systems renderers
    - stop all particle systems
    - disable camera 1
    - disable camera 2
    - disable shop item on camera 2
    - simulate particle system with time 0 - all particles freeze and no problems

    We can lower the frequency of the issue:
    - use render textures for cameras 1 and 2
    - disable cameras and manual rendering to render texture from script on EndOfFrame

    We can increase the frequency of the issue:
    - simulate particles systems with speed x10

    These steps don't help at all:
    - change shaders for item or particles
    - change materials for item or particles
    - change some particle system settings
    - change some cameras settings
    - simulate particle systems manually on update, fixed update, late update, EndOfFrame
    - disable cameras and manual rendering cameras from script on update, fixed update, late update
    - change quality settings
    - disable post processing on cameras
    - disable support "open gles 2.0"
    - change depth on cameras

    The funny thing is that we can't use Unity 2020.3.28f1 due to crashes with Android SDK 31. Also we can't downgrade Android SDK to 30. From November 1, for apps with SDK <= 30, Google will stop showing the app in the store for devices with a system API >= 31(https://developer.android.com/google/play/requirements/target-sdk).
    The only thing we can do to lower the level of crashes is to update Unity, but then there are glitches.
     
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  10. caogtaa

    caogtaa

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    Hi, @llFlexford
    Acoording to our test, Particle System works good in 2021.2.19f1. But it's not LTS version, so I don't know if it's an option to you.

    But we can't down grade to 2021.2, because some 3rd party component we use are highly coupled with 2021.3.
    And we use `ParticleSystem.BakeMesh()` each frame to work around the particle glitches bug.
     
  11. WingStone

    WingStone

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    We had the same problem.
    It's a big headache.
     
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  12. Flexford

    Flexford

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    @caogtaa We have particles without meshes :(
     
  13. richardkettlewell

    richardkettlewell

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    We are looking into a case that sounds similar to what is being discussed in this thread, but we are struggling to get a good repro for it at the moment. If you have anything, putting it in a bug report would be hugely helpful.
     
  14. AndyBlock

    AndyBlock

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    We've been similar weirdness with particles recently also, which I think are the same issue. Some observations about our case in case it is helpful tracking this down:

    - the only device we know it happens on is a Galaxy S9. There are probably others, we haven't tested widely.
    - we are using 2021.3.9f1 and OpenGLES3 graphics API.
    - we recently upgraded from 2020.3.34f1, where the problem was not seen.
    - we have a single orthographic camera.
    - we've noticed the issue on at least 4 different particles systems, but it only seems to manifest for a frame before returning to normal.
    - so far I only have noticed this on device (Android), and not in Editor.
    - I have not been able to figure out a way of making it happen reliably. If I sit on a screen where one of the particles systems is showing continuously, it never seems to go wrong. Only when actually playing the game (when things are much more dynamic) it does wrong. This has hindered making a repro; I tried with one of the particles we've seen it happen on, but it doesn't seem to go wrong in the repro project.
    - when it *does* go wrong, it seems like multiple particle systems (based on different prefabs and using different textures) are affected in the same frame. I have a couple of examples where the glitches show here: https://drive.google.com/drive/folders/1b53VTsAB8Gq6a2_LrmtO3QACfTULgT6D?usp=sharing. Note that on one of them the healing plusses and the sparking effects both glitch in the same frame. And in fact the particles being rendered don't seem to be rendered *wrong*; rather, there is something extra rendered that uses their (stretched) textures. This all makes me think the problem is not really tied to a specific particle, but perhaps to the rendering system as a whole.
     
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  15. caogtaa

    caogtaa

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    Hi @AndyBlock, thank you for your informations.

    Exactly what I see in my project, more than one particle glitch at the same frame.

    In my case they are not extra things.
    As my video shows, the yellow squres at right side "disappears". They are not rendered at right place but stretched.

    Totally agree! I think it's related to initialization or reusage logic of internal vertex buffer.
     
  16. NortalNeis

    NortalNeis

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    Hi all!

    We had the same bug in our project. And we waste a lot of time (about 2.5 months) trying to fix it.

    It is easy to reproduce on many Huawei, Honor and Xiaomi devices with GPU Mali-G76, for example: Redmi Note 8 Pro, Huawei Nova 5t, Honor 20.

    We have tested dozens of versions of Unity and found out that the bug first appeared in version 2020.3.34. In the Release Notes we found this entry in the 'Fixes':
    • Particles: Fixed a particle flickering. (1415307)
    But this ticket does not exist in the Issuetracker. Looks like a possible cause of this problem.

    Please, @richardkettlewell , you're only our hope.
     
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  17. richardkettlewell

    richardkettlewell

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    Thanks for this info. This lines up with all our thoughts on the issue too. I'll pass it along to the developer who is investigating the problem.

    (Not all our bug reports are public, for example if they mention confidential information, or relate to a platform covered by an NDA)
     
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  18. han1223

    han1223

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    Hello, is it convenient to fix this problem, or is there any other solution
     
  19. binge003

    binge003

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    Hi @richardkettlewell , we also found this bug in our project. The particle system we use glitch in random cycles. Our bug is exactly the same as the description.
    • unity version: 2020.3.39
    • device: mumu 163 or ldmnq emulator
    We finally catch one frame by renderdoc (check the image). The small particles connect with each other. It seems the faces or vertexs get wrong. Sometime the particle system use wrong texture from different particle system.
    We cannot reproduce the flash case in a scene with single particle system, and editor is always right. We also doubt if the emulator performance might effect the frequency. It seems the render data sent from game engine is wrong in one frame. Root cause cannot be found.

    Do you have any suggestion? What can we modify in unity to avoid this bug?

    20221207-145803.jpg
     
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  20. TK_Development

    TK_Development

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    any updates on this?
     
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  21. richardkettlewell

    richardkettlewell

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    Can folks in this thread say whether they have the Graphics Jobs project setting enabled?
     
  22. caogtaa

    caogtaa

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    No here.
     
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  23. Prince_of_Persia

    Prince_of_Persia

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    I was experiencing a similar issue with particles in android. I found out that the problem occurs when Unity uses OpenGLES 3.0 as Graphics API. I deleted OpenGLES 3.0 and put Vulkan and OpenGLES 2.0 instead and my issue is gone.
     
  24. TK_Development

    TK_Development

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    its not activated
    In addition, for me this error only occurs on certain devices, e.g. the samsung s9+ (android 10)
     

    Attached Files:

  25. kritikos

    kritikos

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    We have also submitted yesterday a bug report (IN-25911) for an issue that seems very close to that discussed in this thread.

    This issue appeared when we upgraded to Unity 2021.3.9f1 from 2020.3.17f1.
    We were using the Auto graphics API, but as you know the default graphics API for 2020 was OpenGLES3 and for 2021 Vulkan. The problem is that on many low end devices, the performance of Vulkan in 2021 is much much worse. In some cases up to 7ms worse performance. So we tried to disable the Auto Graphics API and use OpenGL ES3 first. OpenGLES3 is indeed as fast as it was in 2020 version but, to our dismay, we found that on devices like Huawei P30 Lite and Samsung Galaxy S9 that use a Mali GPU (and possibly many others we have not been able to test) this glitch appears. This issue happens very often on many screens of the app and we cannot ship it like that. And if we go back to 2020 version, we will lose our target market in HTML5/WebGL as unity 2020 does not support the ETC2 texture format that we need for mobile, and also our developers that use M1 based macs will have very bad performance in the editor.

    So an urgent fix is very much needed here

    ----------------

    As an additional info, when this glitch occurs most if not all of the particles visible on the screen are distorted/stretched and some times we see in the distorted area parts of a sprite atlas.
    Also, if it helps, the Graphics Jobs are disabled.

    We have been able to reproduce it in: 2021.3.9f1, 2021.3.15f1, 2022.1.23f1
    We have not been able to reproduce it in: 2020.3.17f1

    Reproduced with:
    Huawei P30 Lite (MAR-LX1A) (Chip: Kirin 710, Gpu: Mali-G51, Android 10)
    Samsung Galaxy S9 (Gpu: Mali-G72, Android 10)
    Bluestacks App Player 5.9.610.1005 N32 (OpenGL graphics renderer) on Windows 11 with NVIDIA Geforce RTX3060 Mobile

    This is how it looks on one frame that the glitch appears:
    test_example_2.png
    And here is how it looks on the next frame of the animation that no glitch occurs:
    test_example_2_next_frame.png
     
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  26. gelllard

    gelllard

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    @richardkettlewell Happy New Year! :) Do you have any news about this bug?

    We have the same problem. It reproduces only on Mali-G72-78 devices. We fixed it to turn off Multithreaded Rendering, but we have low performance on such devices now.
     
  27. richardkettlewell

    richardkettlewell

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    Happy new year! :)

    We have a potential fix, and we are testing it on a range of devices/setups to make sure it's correct.

    The previous fix that caused this problem, seems to only be required when running with Graphics Jobs enabled. So our new fix is to remove the old fix if Graphics Jobs are disabled. If that makes sense.

    But reproducing the issue here is proving challenging, so we need to spend some more time making sure that our conclusions are correct, before releasing the fix in a patch.
     
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  28. yzhuangaa

    yzhuangaa

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    Our team repoduce this bug in 2021.3.9 in both editor environment(window) and android enumerator. Our project setting disable graphic job and enable multi threads rendering. By capturing frame in renderdoc we are sure we encounter the same problem as then mesh produced from particle system get wired position. I wonder for 2021.3, which version should we use to avoid this problem
     
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  29. Shinyclef

    Shinyclef

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    If you have any proposed workarounds in the meantime let us know. We are on a bit of a tight timeline at the moment. Cheers :).

    Edit: We're in 2020.3.30f1. Disabling GPU instancing on our mesh based particle rendering seems to have resolved the issue as a workaround.
     
    Last edited: Jan 16, 2023
  30. Avocco

    Avocco

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    we are in exactly the same situation, we are running 2020.3.40f and can't downgrade due to crashes, the particles are a big part in our game so turning them off is not an option (lots of cosmetics the users can buy)
    The only thing we can do it's wait for a patch :/

    Are you guys working on this? @richardkettlewell
     
  31. richardkettlewell

    richardkettlewell

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    We are - it’s my top priority and I’m on this every day until it’s solved.

    I think we have a solution but we have to do a lot of testing to be sure.
     
  32. AKPublish

    AKPublish

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    Looking forward for it. We have the same issue over multiple projects now.
     
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  33. richardkettlewell

    richardkettlewell

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    Hey all, an update, so you know we are still pushing forwards with this.
    We believe we have a fix, and testing has revealed no problems.

    With this in mind, we are currently landing the fix in our newest version: 2023.2.
    I've also begun the process of backporting it to our other releases. Those will follow shortly after it lands in 2023.2.

    We have a bunch of different bug reports about things that this change aims to fix, but the one I am using to track the fix landing is this: https://issuetracker.unity3d.com/is...rs-when-rendering-particles-to-render-texture You can use it to keep an eye on which releases have the fix.

    Don't worry if your problem doesn't sound like it matches the description in that bug report - if it matches the symptoms mentioned in this thread, the fix should apply to your situation too. You are also always welcome to submit your own bug report if you haven't already, so that your exact use case is in our bug reporting system. That way QA will be able to verify if it is the same problem or not.
     
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  34. yzhuangaa

    yzhuangaa

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    Glad to hear that. BTW just want to remind you that this bug appear not just in build for android and vulkan. We encounter that in editor environment too.
     
  35. richardkettlewell

    richardkettlewell

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    Hey all - the fix has landed in our newest release (2023.2.0a3), which is the first major step towards getting it in the releases you are using. I'm pushing for QA to approve the backports so we can get those landed ASAP.

    One other point - due to divergences in the code since 2020.3, and how close to end-of-support we are getting for 2020.3, I am considering *not* pursuing a backport to that version. The codebase being different makes it harder to do a safe backport, plus if any issues arise, we are left with little time to resolve them before the final ever 2020.3 patch. If this sounds concerning to you, please let me know about your situation, as it will help us make our decision on whether to pursue this.

    Thanks for your patience everyone.. I know it's slow going :(

    UPDATE: confirmed patch releases:
    2023.2.0a3
    2023.1.0b6
    2022.2.9f1
     
    Last edited: Feb 22, 2023
  36. dongch007

    dongch007

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    Can I know how this bug occurred? I think this problem occurs spreadly before, but seems not so many?
    BTW, our team use 2020.3.
     
  37. kritikos

    kritikos

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    Great news! May I ask for an estimated release date for the 2021.3 LTS that will include the fix?
     
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  38. Avocco

    Avocco

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    This is very concerning, we recently migrated from 2019 to 2020 just to avoid crashes with the API level 31, but this brought dozens of new errors and things to fix (our game started with Unity 5.6..) each migration gets harder and always more ANRs
     
  39. Prince_of_Persia

    Prince_of_Persia

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    We have just upgraded our project from 2019.4 to 2020 LTS. We can not upgrade it once more due to our deadlines. Please provide a fix for 2020.3 also. Some people here have indicated that this bug appeared from a certain version of 2020.3 , wouldn't it be possible to undo the changes that is causing this problem ?
     
  40. TTTatsu

    TTTatsu

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    Our project just updated to 2020.3. This update also required a lot of schedule and cost. Update to 2021 soon after this is not realistic at all. Support for 2020.3 is also required. And quickly! Please respond.
     
  41. richardkettlewell

    richardkettlewell

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    It's perhaps a bit of a digression, but the 2020 LTS will no longer be supported in mid 2023 (source: https://unity.com/releases/editor/qa/lts-releases) so you have migrated to a version that does not have much time left to receive bug-fixes.

    I'm still looking at how to do a safe 2020.3 patch fix, but, with so little time left, the big risk is that if we get anything wrong, we could leave the final patch of the 2020 LTS in a worse state than it is in now, with regards to this bug.
     
  42. dongch007

    dongch007

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    so if won't fix in 2020, what can we do to avoid this? Our game will test next month, it's no time to update.
    btw, when will 2021.3's patch be release?
     
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  43. caogtaa

    caogtaa

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    I hope this fix can be patched to 2021.3 soon, it's really important to us.
    Our game will test in next month.
     
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  44. richardkettlewell

    richardkettlewell

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    Hey all.

    Thanks for the feedback on your requirements for a fix in 2020. Because of it, we are now exploring landing a much simpler/safer fix to that version, which is nothing more than a partial revert of the prior fix that seemed to cause all these problems. It keeps the fix only in the specific setup encountered in the original bug report (graphics jobs enabled).

    I’ll follow up again shortly with exact patch versions for all other versions - for now you can see the confirmed 2023 versions if you scroll up a bit.

    Finally - why aren’t we just doing the simple fix for all versions? Because this code has suffered from bug-whack-a-mole, meaning bugs have kept coming up in this area, and small tweaks have failed to fully solidify it. So we felt that a bigger rethink of the system was needed in order to handle all use cases robustly.
     
    Last edited: Feb 22, 2023
  45. TTTatsu

    TTTatsu

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    Thank you for your reply. I understand that support is about to expire. However, at the same time, it is also true that problems are occurring in the game that is running and that it takes a lot of time to upgrade Unity. The best condition is to be able to fix bugs in 2020.3. I think that there are various difficult things, but please consider and respond.
     
  46. wangyifu-lg

    wangyifu-lg

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    Hello, glad to hear that bug is fixed in specific Unity version. We are using 2021.3.x , will the next 2021 LTS release contain the fix?
     
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  47. TTTatsu

    TTTatsu

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    Please let me confirm one thing.

    I don't think you've seen any reports other than Android in your conversations so far.

    Is Android the only platform where this problem occurs?
     
  48. richardkettlewell

    richardkettlewell

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    No. To give just one other example, I've seen it on Windows Vulkan and Windows DX12. I don't believe the problem is isolated to one or 2 platforms.
     
  49. richardkettlewell

    richardkettlewell

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    Hey all, an update on where the fixes are landing, and the approximate release dates of those versions:

    2023.2.0a5 - March 11th
    2023.1.0b8 - March 18th
    2022.2.10f1 - March 11th
    2021.3.21f1 - March 17th

    2020.3.46f1 - March 11th

    EDIT:
    we've landed the fix to 2021.3 now too, so I've updated this list.
     
    Last edited: Mar 13, 2023
  50. GuangXin_Wei

    GuangXin_Wei

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    Modify the Unity version to 2020.3.33 available