I'm not sure if there's a setting I'm missing, but my particle system is emitting from the wrong location when it's a child of a deep hierarchy (i.e. my player's bone structure). The only difference between the two pictures below is that I simply dragged the WaterPourFX system out of my player root and Wala, the particles spawn at the proper location again. The scale of all transforms all the way up the hierarchy is 1,1,1. What's going on here? *Edit: Further narrowed down that the displacement begins at the "right shoulder" parent level, making the system a child of the spine, hips, etc. and it emits correctly.