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Question Particle System Color does not work with PBR Graph

Discussion in 'Shader Graph' started by Sobrtonog, Oct 1, 2019.

  1. Sobrtonog

    Sobrtonog

    Joined:
    Sep 28, 2019
    Posts:
    15
    Hi, after a lot of tinkering with options I've come to the conclusion that particle system color (including opacity) does not work with PBR Graph materials (I've also tried the other 2 shader graphs). I've also tried every combination of shader graph options (workflow, surface, blend, two sided). I mainly need this for opacity, so that each individual particle can fade out after a time.

    This is also the case for trail/line particle systems, but fortunately I can workaround trails/lines using a black to white texture mask (in the graph) and manually create an opacity transition in the graphs - but the regular particle system I cannot.

    This is pretty huge (in a bad way), that such an important option doesn't play nice with shader graphs - not to mention you can't have default materials active while you're trying to use them -_-.

    Anyone have any ideas on how to go about solving this issue, or any potential mistakes I've overlooked?

    Thanks in advance,
    Michael

    EDIT: I updated to the newest version, and this one has a lot more material settings for the LWP, and it can cover a lot of what the default material settings can do. So I have found my solution :p.
     

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    Last edited: Oct 1, 2019