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Bug Particle System causes IsFinite(outDistanceForSort) spam in #2016010601

Discussion in 'Linux' started by Odd-Redesign, Jan 9, 2016.

  1. Odd-Redesign

    Odd-Redesign

    Joined:
    Jul 26, 2013
    Posts:
    134
    Hey! I upgraded from #2015101801 to #2016010601 and noticed a huge IsFinite() spam in my Console.

    I wondered why this did not appear in a new scene, but in all scenes where I set up the main character.

    I searched for the culprit in his children and found it: It appears to be caused by particle systems in general. If I try and select any object with a particle system attached to it in the editor, the Console goes crazy. Since my game relies heavily on the particle system, the log is filled with 1000 lines per second, creating an Editor.log with now >24mb in size.

    Changing settings inside the particle system changes nothing.

    Invalid AABB result

    (Filename: /home/builduser/buildslave/unity/build/Runtime/Geometry/AABB.cpp Line: 192)

    Invalid AABB a

    (Filename: /home/builduser/buildslave/unity/build/Runtime/Geometry/Intersection.cpp Line: 437)

    Invalid AABB a

    (Filename: /home/builduser/buildslave/unity/build/Runtime/Geometry/Intersection.cpp Line: 400)

    Invalid AABB a

    (Filename: /home/builduser/buildslave/unity/build/Runtime/Geometry/Intersection.cpp Line: 437)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    Invalid AABB result

    (Filename: /home/builduser/buildslave/unity/build/Runtime/Geometry/AABB.cpp Line: 192)

    Invalid AABB a

    (Filename: /home/builduser/buildslave/unity/build/Runtime/Geometry/Intersection.cpp Line: 437)

    Invalid AABB a

    (Filename: /home/builduser/buildslave/unity/build/Runtime/Geometry/Intersection.cpp Line: 400)

    Invalid AABB a

    (Filename: /home/builduser/buildslave/unity/build/Runtime/Geometry/Intersection.cpp Line: 437)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceForSort)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 107]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    IsFinite(outDistanceAlongView)
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(Rect&, Int32, Boolean, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(Rect, Int32, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:597)
    UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:425)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:336)

    [/home/builduser/buildslave/unity/build/Runtime/Camera/RenderLoops/RenderLoopPrivate.cpp line 108]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs Line: 597)

    /home/builduser/buildslave/unity/build/Editor/Platform/Linux/UndoPlatformDependent.cpp:SetUndoMenuNamePlatformDependent
    Unloading 382 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 351,0 MB.
    System memory in use after: 351,1 MB.

    Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 4869.
    Total: 11,677000 ms (FindLiveObjects: 1,190000 ms CreateObjectMapping: 0,257000 ms MarkObjects: 9,913000 ms DeleteObjects: 0,314000 ms)
     

    Attached Files:

  2. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667