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Particle System Attached to Prefab

Discussion in 'Editor & General Support' started by tpennetta, Aug 1, 2013.

  1. tpennetta

    tpennetta

    Joined:
    Jul 25, 2013
    Posts:
    18
    Hi all,

    I have created a Bomb Prefab out of a Game Object. In the Heirarchy, the bomb has a particle system child so that the smoke is coming off of the fuse and is positioned correctly, etc. However, when I drag the bomb to become a prefab in my Project view, the particle system is no longer attached.

    I do see that I can create a particle system as a component of the prefab from scratch again, but the problem with this is the emitter shape cannot be tweaked to be where I need it to be in local space, the only options are base or volume.

    Does anyone know the best way to attach a particle system to a prefab the way I am describing?

    Much appreciated!
     

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    Last edited: Aug 1, 2013
  2. WheresMommy

    WheresMommy

    Joined:
    Oct 4, 2012
    Posts:
    890
    Obviously it looks like your smoke particle system isn't attached to your bomb anyway.
     
  3. WheresMommy

    WheresMommy

    Joined:
    Oct 4, 2012
    Posts:
    890
    If you look in your scene inspector and also in your assets folder, there are two prefabs, on called bomb_prefab and the other one called bomb. So you should drag your bomb_prefab to the bomb prefab and than hit the apply button in your inspector of the bomb prefab selected in the hierarchy
     
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