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Particle/standard surface takes huge memory!

Discussion in 'General Graphics' started by mahdiii, Jan 12, 2019.

  1. mahdiii

    mahdiii

    Joined:
    Oct 30, 2014
    Posts:
    855
    Hi. I see that Particle/standard surface shader takes huge memory (almost 35MB) in the profiler.
    Likewise, I do not use nature shader but I can see them in the profiler nature/train, speed tree, etc. (almost 3MB)
    My graphics setting
     

    Attached Files:

  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,448
    Did you profile a build on the target hardware or inside the editor?
     
  3. mahdiii

    mahdiii

    Joined:
    Oct 30, 2014
    Posts:
    855
    Sorry. Inside the editor
     
  4. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,448
    Can you profile a build running on the target platform instead? Unity Technologies generally recommend to measure an actual build, not in the Editor; in the Editor there's a lot of added overhead that will distort your results.

    Somewhat related, I found this video quite interesting.
     
    Pump, richardkettlewell and mahdiii like this.
  5. Dr-Game

    Dr-Game

    Joined:
    Mar 12, 2015
    Posts:
    161
    HI~ Didi you get the answer?? I have same issue too.
     
  6. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,240
  7. Dr-Game

    Dr-Game

    Joined:
    Mar 12, 2015
    Posts:
    161
    I test it in mobile device with profiler. then find that

    Particle/standard surface dose not exist in memory.
     
  8. caiyikeji

    caiyikeji

    Joined:
    Dec 8, 2022
    Posts:
    1
    2021.3.13 still have this problem
     
  9. khushalkhan

    khushalkhan

    Joined:
    Aug 6, 2016
    Posts:
    168
    any alternative for this shader with low memory consumption