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Particle Spritesheet Problem

Discussion in 'General Discussion' started by kakakak, Feb 19, 2016.

  1. kakakak

    kakakak

    Joined:
    Dec 18, 2014
    Posts:
    4
    Hi guys, I have an issue with my particles when using the texture sheet animation. Basically I have an explosion using 3 spritesheets. All three spritesheets are rendered from the same explosion but split up to three textures, First, mid and end. So when i play the explioson and using sub emitters to play on death of the previous one, some flickering occurs. And this only happens inside the game, not when viewed in the scene view.

    Please, this is really bothering me and I need to find a solution for this. I think ive tried everything to fix it but it just wont work.
     
  2. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,764
    This is the wrong forum but I'll try and help anyway. I assume your sprite sheet looks something like this?



    Just with three explosion graphics instead of six?
     
  3. elmar1028

    elmar1028

    Joined:
    Nov 21, 2013
    Posts:
    2,353
    Are you sure that it plays through only 3 textures? If there is an empty texture the flickering will occur.

    If you're using an animator window then make sure you don't have an empty frame.

    Better yet, post a video of your problem.
     
  4. MikaelT

    MikaelT

    Joined:
    Mar 23, 2013
    Posts:
    15