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particle size much smaller than base image

Discussion in 'General Discussion' started by Mike01923, May 12, 2022.

  1. Mike01923

    Mike01923

    Joined:
    Jun 19, 2015
    Posts:
    190
    The circle on the left is a sprite, (512x512px) the circle on the right is a particle system using the same image - all scaling is at 1. Why is the particle much smaller than the base image?

    Screen Shot 2022-05-12 at 10.33.03 AM.png
     
  2. Mike01923

    Mike01923

    Joined:
    Jun 19, 2015
    Posts:
    190
    Bumpity
     
  3. karliss_coldwild

    karliss_coldwild

    Joined:
    Oct 1, 2020
    Posts:
    530
    Is the one of left SpriteRenderer sprite or canvas Image?
    Size of particle depends on:
    • start size (in particle system core settings)
    • size over lifetime
    • size by speed
    • possibly RenderMode (Renderer category)
    • actual sprite geometry used for rendering instead of the rectangle selected in sprite editor (can cause particles to bigger than your calculations, if not taken into account
    • there is some kind of maximum particle size relative to screen (not sure if it's configurable) but I have seen particle size change when you try zooming in and viewing the particle closer
    Not sure about pixels per unit (in texture import settings), since I usually use 1, but I wouldn't be surprised if it didn't affect particles.
     
    happy981024 likes this.
  4. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    8,992
    in particle renderer there's also Max Particle size (based on viewport)
     
    DungDajHjep and karliss_coldwild like this.