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Particle points get lost with higher camera resolution

Discussion in 'Visual Effect Graph' started by Roggi_, Aug 30, 2021.

  1. Roggi_

    Roggi_

    Joined:
    May 14, 2014
    Posts:
    53
    Hi, Iam making some VFX stuff with the Visual Effect Graph and I'd like to use the particle point output. But I have an issue where the particle points are just not visible on higher resolutions like 4k.

    The lower the resolution, the better it looks, because more points get rendered.
    Is there a way to achieve the same look between multiple screen resolutions?

    Thanks
     
  2. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    448
    Hey @Roggin ,
    You can use the Screen Space Size block in your output and set at a specified resolution what the desired size should be:

    This post has some other examples and explanations.

    Hope this helps!
     

    Attached Files:

  3. Roggi_

    Roggi_

    Joined:
    May 14, 2014
    Posts:
    53
    That doesn't work when outputting particle points.
     
  4. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    448
    My bad, missed it was about a point output; it will always be a point.
    You can use a Triangle Output (to save up on the geometry) instead and then there will be actual particle geometry to resize based on the reference resolution:
     

    Attached Files:

    PutridEx likes this.
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