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particle offset messing up when prefab gets reloaded

Discussion in 'Animation' started by Yonderboy, Nov 19, 2014.

  1. Yonderboy

    Yonderboy

    Joined:
    Nov 19, 2014
    Posts:
    102
    Ive several particle systems that flash a particle in a sequence (similar to the knight rider car) Ive put a start delay on each to achieve this.

    The particles play out perfectly, however, when the prefab moves off screen, when they come back on screen the particles have all gone out of sync.

    would anybody know a way of keeping them all in sync?

    thanks for any help!
     
    Last edited: Nov 19, 2014
  2. kevincfy

    kevincfy

    Joined:
    Oct 12, 2012
    Posts:
    16
  3. Yonderboy

    Yonderboy

    Joined:
    Nov 19, 2014
    Posts:
    102
    thanks Kdsh - didn't have a scale on the parent or system, but there was a rotate on each particle system - when I removed that it seemed to do the trick :)
     
  4. Yonderboy

    Yonderboy

    Joined:
    Nov 19, 2014
    Posts:
    102
    spoke to soon - doesn't seem to be fixed after all :-/ Not sure why it wasn't resetting that one time I looked at it
     
  5. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Hey Yonder I don't know how to solve your particular problem but maybe you could use a different solution to get the same results. If it's truly similar to Kit's lights maybe you could use an animated looping sprite instead of particles?