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Particle not visible inside an object with vertexlit shader

Discussion in 'General Graphics' started by Tornado77, Jan 6, 2020.

  1. Tornado77

    Tornado77

    Joined:
    Nov 14, 2018
    Posts:
    83
    Hi, I'm using a sphere with a texture on it as skybox in my game to fade 2 skyboxes when its the sunset or the sunrise, but my clouds work with a particle system and when the sphere is active the clouds are not visible, how could I fix this? (The clouds are active on both images)