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particle hell after upgrade...

Discussion in 'Editor & General Support' started by San_Holo, Jan 21, 2016.

  1. San_Holo

    San_Holo

    Joined:
    Sep 26, 2014
    Posts:
    152
    I'm fighting with Unity after an upgrade... my particles are all shot to hell and I'm going through the code to avoid those depreciated warnings.. OK well I might of fix some of them but in the Inspector my game is as slow as a bugger with 999+ of these hideous errors

    Invalid AABB result
    aabb.IsFinite()
    IsFinite(outDistanceAlongView)
    IsFinite(outDistanceForSort)

    etc etc etc

    OK quick run down, got a particle system, really just wanna turn it on and off emit a few particles and I'm gone, I'm done... no, it's a bit odder now, OK so I gets mi-particles then my emission module then I place that in a temp var and enable and oh what a palarva... anyhew, my game doesn't seem to slow down once built as a PC game for example... more testing needed, but I hate these upgrades at times I really do... massive dent in my dev time and as an noob I'm extra frustrated with the backward time step I have to take fixing my all ready working game into super bubble bobble... so to speak, cheers
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    5.3 patch 3?

    Go to patch release download page and get latest.
     
    San_Holo likes this.
  3. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,687
    Yeah, that was a big problem out of the gate with Unity 5.3.1f1. As noted just above, this (or maybe just a lot of it) is fixed in the patches leading up to 5.3.1p3. Download the latest.
     
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  4. San_Holo

    San_Holo

    Joined:
    Sep 26, 2014
    Posts:
    152
    5.3.1f1 yea OK thanks
     
  5. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
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    karl_jones and hopeful like this.