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Particle Emitter cost

Discussion in 'Scripting' started by kalisclark, May 22, 2015.

  1. kalisclark

    kalisclark

    Joined:
    Sep 29, 2014
    Posts:
    33
    Hi all,

    Wasn't sure where to ask this but does anyone know how many particle emitters I can put into a game before it starts to affect performance?

    If the emitters are churning out 500 max particles a piece am I better putting 5 of those in or making lots of little ones with a smaller amount of max particles?

    Has anyone had any experience with this?

    Many thanks!
     
  2. LeftyRighty

    LeftyRighty

    Joined:
    Nov 2, 2012
    Posts:
    5,148
    really depends on what platform you're aiming at... mobile will have less resources to throw around than pc etc.
     
  3. Nitugard

    Nitugard

    Joined:
    May 10, 2015
    Posts:
    341
    From unity documentation:
    • Be careful of using many large particles. This can seriously hinder performance on low-level machines. Always try to use the minimum number of particles to attain an effect.
     
  4. kalisclark

    kalisclark

    Joined:
    Sep 29, 2014
    Posts:
    33
    Thanks guys!

    It won't be on mobile. is there a typical amount of particles everyone uses?
     
  5. Nitugard

    Nitugard

    Joined:
    May 10, 2015
    Posts:
    341
    No there is not typical amount, at least I haven't heard of it, cause it all depends on which effect you want to create.