Search Unity

Particle effects cause directional light to flicker (artificial shadows)

Discussion in 'General Graphics' started by Pacheon, Oct 17, 2018.

  1. Pacheon

    Pacheon

    Joined:
    Oct 8, 2018
    Posts:
    5
    Hello there everybody.

    I am currently having some issues with the game engine.
    Using particles, especially setting up e.g. a campfire with "Lights" enabled will cause all directional lights to flicker on every single object they cast on.
    Every shadow cast from the campfire's light source won't flicker at all ...

    I have searched so many threads, even some from 2015 up to 17 ... didn't find any solution to this issue.

    I tweaked the distance of the sun/moon (directional light), shadow type, casting type, render type, bias, near plane, ignoring other light sources, ...
    Nothing helped, just unchecking "Lights" of my campfire works ... but that's not the solution I am seeking for, obviously.

    Every hint is appreciated.
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,299
  3. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    Yes indeed. Apologies that we haven't found a fix for it yet. I suggest disabling shadow casting on the particle lights, until the bug is fixed.
     
    karl_jones and Pacheon like this.
  4. Pacheon

    Pacheon

    Joined:
    Oct 8, 2018
    Posts:
    5
    Oh, ok. It is a known bug.

    Disabling my precious particles ... kidding, I will wait.
    But seriously, thanks for Unity. It is really a good application starting my game development afterall!

    I am impressed how easy it is to declare, define and align important stuff on the go.
     
    karl_jones likes this.