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Particle Effect with Texture Sheet starts later than all other particle emitters?

Discussion in 'Editor & General Support' started by Miggl, Aug 24, 2013.

  1. Miggl

    Miggl

    Joined:
    Aug 20, 2013
    Posts:
    13
    I am toying around with a particle emitter using a texture sheet/atlas, and for some reason whenever I use this atlas the particle emitter starts about half of a second later than the other particle emitters. My suspicions are that this has to do with the texture sheet.

    Details:
    409kb file size
    8x4 sprites (32 total)
    128x256px wxh for each sprite
    empty background is 100% alpha (not black)

    For some reason unity also freezes up after some time of using this texture sheet. Any ideas what might be happening?

    Thanks!
    ~Mike
     
  2. Miggl

    Miggl

    Joined:
    Aug 20, 2013
    Posts:
    13
    I'm still having this issue (not the freezing, that has been resolved with the latest release of Unity). It seems that the particle goes through a full cycle before starting to render the texture sheet animations. I am triggering the particle system by enabling the emitter in C#. Is there a better way to do it?