Thanks Ian. The next update will pack a lot of stuff and gameobject emission with more precision and posibilities, especially from spline and mesh sources. I am playing with shader options for gameobject motion as well, to combine with the batching for maximum performance. DX11 is something i would like to start in v.1.8 and maybe rename to v.2.0, if i see it is hard to offer something great soon though, i will release v1.8 and do DX11 soon after that. The idea of having them accompany the current system is great too, that could be a very nice first step towards the final integration and reach of full GPU speed posibilities.