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Particle Collisions only work when 'Enable Dynamic Colliders' is checked Unity 2019.4

Discussion in 'General Graphics' started by SpookyCat, Sep 2, 2020.

  1. SpookyCat

    SpookyCat

    Joined:
    Jan 25, 2010
    Posts:
    3,748
    Is anyone else having this problem. I have a particle system that collides with the ground, the ground collider is set to static, the rigidbody on the ground is set to kinematic and in the Particle System Collider module I have World collision set, 3D for mode, High quality, I have the Collides with set to the Ground layer. So the particles should hit the ground but they dont they pass right through. If I check the 'Enable Dynamic Colliders' option then the particles collide as expected. So what is wrong with my ground object that Unity thinks it is dynamic and not static?