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Particle Cloud Package

Discussion in 'Made With Unity' started by ikke998, Jul 19, 2010.

  1. ikke998

    ikke998

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    No fancy volumetric clouds here, but decent Particle Clouds you can fly through!

    Here is the Webplayer

    This package is free, put it to good use ;)
    Download below
     

    Attached Files:

  2. scarpelius

    scarpelius

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    Interesting :)
     
  3. ikke998

    ikke998

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    I'm currently working on different cloud textures for a more volumetric effect... this will be in V2
    I hope these pictures make you drewl:
     

    Attached Files:

  4. RoyS

    RoyS

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    Those are fantastic, ikke998. Thank you for making those available for us!
     
  5. mikesgames

    mikesgames

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    wow, this is really cool!

    Downloaded.Thanks!
     
  6. rouhee

    rouhee

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    Nice demo! Could not get the package to work thou. :?
     
  7. felipi arena

    felipi arena

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    it's a zipped file and inside it there is a .tar file, archtemp.tar, just rename it to archtemp.unitypackage and it should work.

    thanks for this package btw!
     
  8. KevS

    KevS

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    Cool ! thanks !
     
  9. Pulov

    Pulov

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    they look gorgeous
     
  10. dart

    dart

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    Nice work. You should consider posting this on the wiki.
     
  11. ForceX

    ForceX

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    This is fantastic. Thanks!!
     
  12. magwo

    magwo

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    I'm working on something similar. How do you plan to render the clouds?

    If you just paint more elaborate textures, clouds will look very weird when viewed from below or above, because the shadowing/darkness will be incorrect and in side-ways.

    Personally I'm working on an elaborate set-color-on-particles algorithm to get a more correct effect. However, it requires alpha blended sorted rendering which can create some annoying flickering when you move the camera around.

    Any ideas?
     
  13. Nikolay116

    Nikolay116

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    Realy nice, especially that you share it. Though shading must be improved.
     
  14. Curious

    Curious

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    Interesting stuff, really nice.

    Thanks for the share :D

    Cheers,
    -Curious
     
  15. tatelax

    tatelax

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    The clouds are very realistic :D
     
  16. Nikolay116

    Nikolay116

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    thanks again
     
  17. minevr

    minevr

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    Thanksf for share.
     
  18. Clueless11-yr-old

    Clueless11-yr-old

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    That's the best particle cloud I've seen... and the only one I've seen... anyway, thanks for sharing (espacially for free, 'cause I'm broke ^^')
     
  19. Demonith

    Demonith

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    Can u make a tutorial plzzzzzz
     
  20. Nition

    Nition

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    I know this is an old thread, but I took the liberty of updating this to the new Shuriken system. Ikke998, I hope you don't mind me posting the updated version.

    View attachment $Clouds_shuriken.unitypackage

    I've tested the framerate and it's now marginally faster, but this is more an update just in case the legacy system is no longer supported in a later release.

    Side-by-side screenshot of the old and new systems. Left is new, right is old.


    Edit: I noticed that sometimes when passing through the clouds, the textures would get dark borders which looked strange. Changing the shader from the custom one to the default soft additive one seems to fix this, and the clouds look essentially the same.

    Also unlike the post above mine might imply, these are simple drag-and-drop particle effect prefabs.
     
    Last edited: Sep 5, 2012
  21. joergzdarsky

    joergzdarsky

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    I'd like to pick up this thread altough it is an older one, but this approach is exactly what I need for my procedural planet project. Placing one of these cloud objects in my szene I'd like to use these Particle Clouds to place them around my procedurally generated planet.

    As I want to have a certain cloud structure, my idea is not to use randomly placed particles, but position them based on x,y,z coordinates of the positions of a sphere, stored in an array. Based on a perlin noise result I then want to decide if I place each particle cloud or not (maybe additionally randomly changing its height position above the planet, and also some +/- changes of the size.
    I think simply using Unitys Particle Emitter is not the right way, as I need Perlin to place the objects.

    So far so good, but can anyone give me a hint which kind of object I need to instanciate via C# to place these Cloud Particles in here? As I am new to Unity I am not sure about that. In Ogre3D I've used Point Sprites if I remeber right. Something like a sprite / particle or small plane always facing the camera which can be applied with the material.
    Can anyone give me a hint what would suit best?
     
    Last edited: Feb 21, 2014
  22. BrixtonDynamics

    BrixtonDynamics

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    Great work. Looking forward to the volumetric version!
     
  23. Dantus

    Dantus

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    You can set the particles by code:
    https://docs.unity3d.com/Documentation/ScriptReference/ParticleSystem.html

    Use GetParticles and SetParticles.
     
    joergzdarsky likes this.
  24. Dantus

    Dantus

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    Well, I won't say anything about that. That should make my point clear.
     
  25. boderless

    boderless

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    Thank you SIr!
     
  26. Hamzah-Khan

    Hamzah-Khan

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    u r a legend
     
  27. Arishtanemi1998

    Arishtanemi1998

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    Epic work!just what i needed!
    thanks man!