Anyone knows any resource to achieve such effect ? I tried to search everywhere but I couldn't find anything working or any guide helping to build it. I don't need anything strange, just a normal addictive particle that write in the emission and post processing (or anything else) that bloom it, different color like most games do it. Thank you.
Thank you. I think this is the main idea: https://steamcdn-a.akamaihd.net/ste...61a10544b618a74ba1.1920x1080.jpg?t=1539160879 Leave alone the fact that it may or may not be particles in this screen, and most of all that this effect can be achieved in multiple ways because it is very easy in the pic. There are yellow particles and a red bloom based on them. Also this: https://steamcdn-a.akamaihd.net/ste...ab8810749435770b72.1920x1080.jpg?t=1539856827 This game seems to use bloom extensively. Look at the right explosiont, that seems exactly what I need, an underlying particle system that gives also a coherent screen bloom.
https://steamcdn-a.akamaihd.net/ste...61a10544b618a74ba1.1920x1080.jpg?t=1539160879 Okay, for this pic, it's possible that they used two animated textures, one for the firey flames and another for the red oval looking bloom. It's also possible, that it could be a single animated texture. You could almost easily do this in photoshop. https://steamcdn-a.akamaihd.net/ste...ab8810749435770b72.1920x1080.jpg?t=1539856827 For this one, the bloom and explosion, could be a single animated texture. Looking at it, the explosion reminds me alot of a photoshop tut, I checked out years ago. I remember playing around with dials in photoshop, and making that same exact, super bloomy explosion effect. Note: Normally png's are used for animated textures. I'll add more to this post I made in a while. PS: Good thing you bumped up this post. I couldn't remember the name of it, to reply to you, months ago.
Thank you but I don't want to specifically reproduce them, I just want to implement bloom in post effect (or alternatively in another solution if better) as shader. My effect must be more dynamic, also I am not sure the pic are textures because they melt too well, textures should give some strange effects when overlapping imo. Anyway I need to do some work procedurally and so I need to have bloom from shader not from outside.