Search Unity

Partial static that freeze just LocalToParent

Discussion in 'Entity Component System' started by 5argon, Feb 9, 2020.

  1. 5argon

    5argon

    Joined:
    Jun 10, 2013
    Posts:
    1,555
    When converting with StaticOptimizeEntity the LTW will be frozen. So it can't move at all regarding to world. Is there a version that instead would just optimize frozen LocalToParent? There are many GameObject that I nest when authoring for effect of offset or rotation pivots and I don't intend to change that ever again, only want to move the topmost parent.