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Partial static that freeze just LocalToParent

Discussion in 'Data Oriented Technology Stack' started by 5argon, Feb 9, 2020.

  1. 5argon

    5argon

    Joined:
    Jun 10, 2013
    Posts:
    1,509
    When converting with StaticOptimizeEntity the LTW will be frozen. So it can't move at all regarding to world. Is there a version that instead would just optimize frozen LocalToParent? There are many GameObject that I nest when authoring for effect of offset or rotation pivots and I don't intend to change that ever again, only want to move the topmost parent.
     
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