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Partial static that freeze just LocalToParent

Discussion in 'Data Oriented Technology Stack' started by 5argon, Feb 9, 2020.

  1. 5argon


    Jun 10, 2013
    When converting with StaticOptimizeEntity the LTW will be frozen. So it can't move at all regarding to world. Is there a version that instead would just optimize frozen LocalToParent? There are many GameObject that I nest when authoring for effect of offset or rotation pivots and I don't intend to change that ever again, only want to move the topmost parent.