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Question Part of frame turns black when using DoF on MacOS

Discussion in 'High Definition Render Pipeline' started by themeshpotato, Dec 10, 2019.

  1. themeshpotato

    themeshpotato

    Joined:
    Apr 11, 2018
    Posts:
    55
    This seems to happen on specific gpu's, but right now we're having the issue on a brand new Macbook Pro 16".

    All the cameras that use volumes with DoF enabled get these black artifacts, where part of the image is completely black. How much of it turns black changes with the settings, but we can't get any near blur working at all since setting the "Start" and "End" fields to anything but 0 starts showing the artifact.



    The sample count setting on the HDRP asset doesn't change anything either.

    We're using HDRP 7.1.6 and Unity 2019.3.0f1 and we don't have any issues on the Windows computers we're using at the moment.


    Is this a bug or a setting somewhere?
     
  2. themeshpotato

    themeshpotato

    Joined:
    Apr 11, 2018
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    And for reproducability we tried creating a brand new HDRP demo project which also had the same issue when adding DoF.

     
  3. eclmist

    eclmist

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    Oct 25, 2016
    Posts:
    7
    Bump. Having the same issue as well.
     
    themeshpotato likes this.
  4. TreyK-47

    TreyK-47

    Unity Technologies

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    1,820
    themeshpotato likes this.
  5. TheWanderingBen

    TheWanderingBen

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    Nov 3, 2015
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    Also experiencing the same thing. @themeshpotato, did you create a bug? I'd love to vote on it through the Issue Tracker!
     
  6. eclmist

    eclmist

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    Oct 25, 2016
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    7
  7. sh00r

    sh00r

    Joined:
    Nov 18, 2017
    Posts:
    1
    Got it on all my Macs and any kind of DOF (Use Physical Camera, Manual) and all latest HDRP (7.1.8, 7.2.1) and Unity Editor (2019.3.2, 2019.3.0) — blurred area goes black. Voted on bug. Has anybody a workaround? On the same iMac (latest 2019, AMD Radeon Pro 580x) works fine in bootcamped Windows.
     
    Last edited: Mar 6, 2020