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Parkour system

Discussion in 'General Discussion' started by hfgjfj, May 3, 2014.

  1. hfgjfj

    hfgjfj

    Joined:
    May 3, 2014
    Posts:
    1
    Hey Community
    I love Mirrors Edge and the free running in Assassins creed games, and would love to make something similar, the ability to wall run, climb ect.
    My modelling experience is pretty good, but my coding/scripting is near none. I have alot of time to put into this and have motivation to learn. Does anyone know what this will require/some tutorials to get me started.

    Thanks in advance.
     
  2. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    You would need animations. The correct ones. Then if you are doing it legacy or mecanim. Then off to coding to get all the parts done.
    There have been a couple, use the search function. If I remember correctly, there should be a couple that people have tried to do.
    But watch Run (think that is the name) and any other reference and start making a list of the moves.
     
  3. DallonF

    DallonF

    Joined:
    Nov 12, 2009
    Posts:
    620
    Lots of scene markers (invisible triggers). Tons of them, on every ledge, handhold, etc.
     
  4. JovanD

    JovanD

    Joined:
    Jan 5, 2014
    Posts:
    205
    I would rely heavily on Inverse Kinematics and like DallonF said, build a system of "nodes" around the level, so you could start with that.
    Maybe look at basic ladder climbing tutorials and try to expand from there.
    Good luck and hope i helped.
     
  5. thxfoo

    thxfoo

    Joined:
    Apr 4, 2014
    Posts:
    515
    These are not needed for most stuff. Look at the UE4 forums, one guy is creating such things, all done by casting physics volumes, at least for edges and stuff (his code is open so you can have a look at it and apply it to unity). And for handholds and such those marker are hopefully part of your assets, so you mark the handhold once when you create the asset and done.
    For animation, IK makes it a lot easier, but would even work with intelligent blending.