anybody up for talkin about parkour system design? what I got that it has two types of moves, initiated by hands and feet. the direction should probably be a blend tree. the height should be either controlled by targetmatch (or lerp) setting or input >>blend tree / force vector matrix. the points of interests during parkour jump are jump-off, possibly contact : grabpoint (hand) or jump-off point (foot). the question where or if should use gravity, during a parkour jump? should the hand and feet moved by IK, or something blendtree (to reach for contact)? this one is crazy