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Parkour system

Discussion in 'Game Design' started by bobadi, May 13, 2022.

  1. bobadi

    bobadi

    Joined:
    Jan 3, 2019
    Posts:
    674
    anybody up for talkin about parkour system design?

    what I got that it has two types of moves, initiated by hands and feet.
    the direction should probably be a blend tree.
    the height should be either controlled by targetmatch (or lerp) setting or input >>blend tree / force vector matrix.

    the points of interests during parkour jump are jump-off, possibly contact : grabpoint (hand) or jump-off point (foot).

    the question where or if should use gravity, during a parkour jump? should the hand and feet moved by IK, or something blendtree (to reach for contact)?

    this one is crazy
     
    Last edited: May 22, 2022
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    I'm curious to hear answers to this question too.