Hi all, In the below image, the large full-height white block on the left should be 50% of the screen. However each time I add a "Name" block, the full-height white block's width shrinks. I want a 50% split at the top level, which I thought I could achieve with a HorizontalLayoutGroup and both children having a LayoutElement with FlexibleWidth at 1. But child groups seem to be affecting that width, rather than just operating inside their boundaries. Does anyone have some tips of how to accomplish this? I'm basically trying to create areas in a grid, and then use additional groups as children to then layout within those areas. I don't want them to affect any parent layouts. I am not using any ContentSizeFitters. Thanks! Edit: It seems like adding even a single child to one of the children starts to change how the parent VerticalLayoutGroup sizes the children. Is there a way to have layout groups unaffected by their children's content? That seems like strange behaviour. Edit 2: Ok, the issue seems to be children of a LayoutGroup that are not all the same type of LayoutGroup cause the size calculations to break. e.g.: Parent: VerticalLayoutGroup Children: Two HorizontalLayoutGroups, One VerticalLayoutGroup. The children will not be sized correctly. But if all children are the same type of LayoutGroup, it will work. Edit 3: It looks like I can achieve what I want to achieve by adding a GameObject between the parent and the child LayoutGroup. This makes the child LayoutGroup respect the parent. But direct LayoutGroups as children of either other seem to behave unexpectedly.