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Parched Riverbed Terrain [Released]

Discussion in 'Assets and Asset Store' started by ConjureScape, May 15, 2019.

  1. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    265
    Hey guys.
    We are proud to introduce this terrain, Parched Riverbed.
    Asset store link: https://assetstore.unity.com/packages/3d/environments/landscapes/parched-riverbed-terrain-137639



    Parched Riverbed Terrain
    This environment package is ideal for your desert missions and adventures on desktop platforms. It is highly configurable and the assets look perfect from close up making it ideal for first person games. The Unity terrain blends seamless into a low poly surrounding mesh, which in turn blends seamless into terrain baked onto the skybox to create the feeling of an endless landscape. With thorn trees, dead tree's, realistic porous rocks and rustic debris; this terrain will immerse your player in an arid landscape with no equal.

    Geology: Fault Scarp Mudstone Desert
    Extensive fault scarps cross-cut the area and the resulting tiered landscape is host to steep cliff faces and steep talus slopes of rocky debris and sand. The graded mudstone bedrock is covered by only a thin veneer of sediment while the deep rooted faults quickly transmit water to deep-seated aquifers well below the surface. This combination allows for only ephemeral streams to exist.

    Rocks:
    A set of 12 rocks and boulders. These are porous or sandstone rocks and work well on sandy parts of your scene. All rocks are low poly with multiple LODs and mobile ready with high res textures in case you need close up approaches.

    Geology: Rocks: Basalt, vesicular basalt, lava, basaltic lava
    The pock-marked irregularities of this lava rock formed during its cooling while volatile gasses bubbled out of solution during eruption. These oozy basalt flows cooled and eroded rapidly in an ever changing landscape. They may be found in volcanic island chains or large continental fissure basalts.

    Props:
    A set of game ready props modelled to create a desert atmosphere. The ruins you find are 1x tropical boat, 1 x ruined umbrella, 3 x desert stumps, 1 x ruined chair, 1 x stool, 1 x hookah pipe, 14 x broken walls, 1 x elephant skull, 8 x ruined reservoirs and 2 x broken windmills. All props are low poly with multiple LODs and mobile ready with high res textures in case you need close up approaches.

    Vegetation:
    The vegetation has been designed specifically for this arid terrain with 2 aloe trees, 5 dry barren trees, 5 acacia trees,4 Marula trees, 5 small leafy bushes, 2 dry Eidelweis plants, 3 short grass plants, 5 small dry bushes, 1 dry leaf plant and one long leaf plant.








    Multiple terrains:
    This terrain is part of a huge set of terrains. By adding more terrains you can add multiple levels to your game. Each terrain will have a similar design style and similar performance specifications. See a complete list of available terrains here: https://www.egamea.com/portfolio/terrains

    Top-up on assets:
    We have created a huge database of assets. You can add more props, trees, vegetation, rocks and boulders to your terrain. All assets have been designed with the same style and is fully compatible with this terrain. For a list of additional assets follow the following links:

    Props: see a complete list here: https://www.egamea.com/portfolio/props
    Trees and vegetation: see a complete list here: https://www.egamea.com/portfolio/vegetation
    Rocks and Boulders: see a complete list here: https://www.egamea.com/portfolio/rocks
     
    Last edited: Jun 4, 2019
  2. Gua

    Gua

    Joined:
    Oct 29, 2012
    Posts:
    307
    What's the size of the terrain?
     
  3. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    265
    The terrain itself is 500mx500m.
    It blends into a surrounding mesh that's 1.5km x 1.5km
    Additionally a 4.5km x 4.5 km mesh is baked into the skybox.

    This means the terrain appears like it's 4.5km x 4.5km big, but have a navigable space of 500mx500m.
     
  4. oktopusvj

    oktopusvj

    Joined:
    Mar 15, 2017
    Posts:
    3
    is vr ready?
     
  5. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    265
    Yes, we tested it on HTC Vive and it looks great. The texture scaling is good and secondary normals prevent blurry artefacts.
     
  6. oktopusvj

    oktopusvj

    Joined:
    Mar 15, 2017
    Posts:
    3
    in oculus go works?
     
  7. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    265
    I doubt it. There is an adjustable quality optimiser. But even at level 1 out of 10 I don't think the oculus go will be able to handle a Unity terrain.
     
  8. ConjureScape

    ConjureScape

    Joined:
    Feb 14, 2013
    Posts:
    265
    Here is a fly through video of this terrain.